Jump to content
  • Advertisement
  • entries
  • comments
  • views

April update: the new procedural dungeon generator

Sign in to follow this  


I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in my test environment. But it is really hard to display the effect of a performance optimization ;-)

At last I moved the level generation from a designed and semi-generated approach to the new, completely procedural, in-game level generator. In combination with the reworked sewer level design finally something to show off.

Here is a new video dev-log showing the sewer level generation step for step.



Sign in to follow this  


Recommended Comments

Looks really awesome. Have you considered also randomly generating the base layout (if not already doing). Fully random layouts can be wonderful to experience as a player.

Share this comment

Link to comment

The base layout is fix at the moment (level and task dependent), but I will consider a full-random map mode once I have added more themes.

Share this comment

Link to comment

WoW! This is very amazing! Random Dungeons allow games to never get stale, or at least minimize the rate it happens.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!