April update: the new procedural dungeon generator

Published April 03, 2016
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I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in my test environment. But it is really hard to display the effect of a performance optimization ;-)

At last I moved the level generation from a designed and semi-generated approach to the new, completely procedural, in-game level generator. In combination with the reworked sewer level design finally something to show off.

Here is a new video dev-log showing the sewer level generation step for step.

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13 likes 3 comments

Comments

blewisjr
Looks really awesome. Have you considered also randomly generating the base layout (if not already doing). Fully random layouts can be wonderful to experience as a player.
April 03, 2016 10:47 AM
Ashaman73

The base layout is fix at the moment (level and task dependent), but I will consider a full-random map mode once I have added more themes.

April 03, 2016 05:30 PM
Navyman

WoW! This is very amazing! Random Dungeons allow games to never get stale, or at least minimize the rate it happens.

April 18, 2016 07:04 AM
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