In this week, the art team started creating assets that would be used in the future as randomly generated items within the world, mostly for the "Texas" area, where the game begins.
They also started on a few of the various characters the player can play as - the chicken and pig.
The tech team worked on the ideal method of creating a landing that reflected the speed and angle in which the player's character "crash-landed" on the ground. At the week's end, it still wasn't where it needed to be, but watching a chicken rotate uncontrollably was amusing regardless.
Until next week!