Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Back in Business

Sign in to follow this  


Due of lack of time i had to stop the video documentation series totally :-( But dont feel down! I started last month working with unreal engine 4 again with very good success ;-) As a matter of fact i made more progress in the last month than in the past 2 years!

With UE4 i can fully focus on gameplay and not on writing engine code at all and this is very nice.

Currently i have a fully working platformer with working levers, doors, fixed and flooding lava, elevators, jumppads, spikes, getting hurt and die... all that good stuff. Elevators are fully dynamic and searches the next stop using line traces. Nothing much to add except moving platforms against checkpoints.
Of course all fancy staff is not implemented yet and i plan to replace the crappy art with better ones when the gameplay is fully implemented. Maybe i will upload a video showing off when the gameplay is implemented.

Attached is a small screenshot.

Stay tuned.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!