Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

Toy on a Mission UE4 Remix - Day 167

Sign in to follow this  


Hello again, And welcome to this week's Journal entry.

UE4.11 with Intel Embree does seam to be a lot faster building lightmaps (just like Epic said).
Removing one of the 4GiB RAM sticks seams to have solved the BSoD issue, I should probably do a soak test to make sure.

Stuff done this week:

  • [100%] Finish "Create a C++ (base) class to handle the CubeKey gameplay event handling"
  • [50%] Sit down and finalise: Jump distances, Overall (story) goal,
  • [50%] Tweak the physics of the player (angular damping, max angular velocity, terminal velocity)
  • Started overhauling the lerp platform Actor.
  • [25%] Experiment with a "full 3D" Cube centred level with TPS contols
  • [100%] Uploading at least one new screenshot showing something new

    Next week's plan:

    • Cleanup the existing 3 levels.
    • Experiment with using the TPS control's for a level.
    • Focus on gameplay.

      Here is a screenshot of the BoxTree's placed by a procedural foliage spawner

      That's all for now, Thank's for reading.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!