Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Toy on a Mission UE4 Remix - Day 174

Sign in to follow this  


Hello again, And welcome to this week's Journal entry.

I don't seam to have done much this week, Again <_<

But I have started working on a prototype level(Another one anyway), And yes I am supposed to be cleaning up the existing three levels.
But I am approaching this one differently, I am using doors to create blocks giving the player a reason to go to different directions in search of the keys and other stuff along the way.

I want to create different arrow decals to point the player to certain types of objects: CubeKeys, Points, Powerups, Whatever.

Next week's plan:

  • Finish the (new) prototype level.
  • Add sound effects to the powerups.
  • Create textures/materials for the powerups.
  • Workout why the player looks like he is moving though molasses with the reduced Drop impulse.

    And here is a picture of the prototype level:
    As you can see: I have created a new texture that I am using for some of the meshes.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!