Hello again, And welcome to this week's Journal entry.
Things done this week:
- 65% done on the new level
- [100%] Workout why the player looks like he is moving though molasses with the reduced Drop impulse, Solution: I used a player start actor to place the actor, Must have been a setting.
- A few misc tweaks to existing blueprints
- Added a teleport blueprint that will teleport the player between two stations after a warmup/cooldown cycle
I won't be here for next week, So I will not be doing a entry next week.
That's all for now, Thanks for reading.