Unfortunetly I have not started working on "Toy on a Mission" yet, It seams that messing around with UE4 networking is rather interesting.
I have got the FPS template to have the player replicated (but still have to replicate the weapons pitch) and have got a basis for weapons done.
Right now I have started making a "use item" input action to pickup a weapon placed in the map.
Altho, there seams to be a problem with how the collision on the weapon and traces(raycasts) work in that I had to fiddle around with the settings a bit to find one where it would show up for a trace.
Thats all for now.
Till next time,