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Integrating Google Play: An Early Open Alpha

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[background=rgb(252,252,255)]This is my first time playing with Google Play Services integration with Unity. It's pretty early Alpha, but should still be fun to play, and I've got an integrated google leaderboard that I'd like to test out. I look forward to seeing your high scores on the leaderboard![/background]

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[background=rgb(252,252,255)]Here's the link:[/background]

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https://play.google.com/apps/testing/com.Ferrous.RollSwipeWin

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[background=rgb(252,252,255)](I should also get off my butt and try iOS, everything should work, just need to test it)[/background]

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[background=rgb(252,252,255)]It took a bit more work than intended, the plugin has lots of steps, and there was some mystery compiler errors along the way that had to be deciphered.[/background]

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I need to fix the audio, (including the audio options menu), add a way to view the global high scores without dying first, tweak more sounds. I think I want to remove the rocket turret, though if I could make some art for it instead of the placeholder rocket it might work better. And bugs of abound, of course.

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