Gdl - Gamejam - Robodash

Published July 25, 2016
Advertisement

Been an interesting weekend. Spent three days making a game for another gameJam. It was rather challenging since I had to create models for stuff that I had yet attempted. Our entire mesh was disjointed and parted out. Each mesh with its own bone set and animations. This caused for some interesting gameplay, but allowed for us to have physics on every bodypart. This means flying swords, arms, legs, you name it!! We went ultra simple with the concept and I kept my art to simple shader stuff. I think it turned out okay for 3 days worth of work, and as usual we have something that could be shipped tomorrow. Check out the video and let me know what you think!

Download the game here!


Screenshots!!!
0pCRT8.jpg
yNpUJ5.jpg4Ge0C3.jpg
Download can be found on this site.

7 likes 1 comments

Comments

dennishartfield

I appreciate your work. This seems to be a brand new world of gaming. Keep implementing such creative works and let people to experience your creativity.

I'm a professional writer as well as game enthusiast. [removed self advertisment]

July 28, 2016 06:56 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement