• entries
    9
  • comments
    27
  • views
    9839

Auto-Generated Ground Texture

Sign in to follow this  

719 views

During the last few weeks I was working on the terrain for my game. All scenes in the game are generated randomly, so the ground texture needs to be randomly generated as well.
I do this by building up several layers. First, an opaque tilable texture is repeated to establish the base. Then on top of that transparent decals are laid down with random location, rotation, scale etc. Then, track marks, road tiles, pavement / cobblestone and grass decals. Below you can see the results.
textureScreenShot.jpg

textureScreenShot11.jpg

textureScreenShot9.jpg

I think it turned out pretty well.
Unfortunately, the scene generator needs more work - some objects are placed a bit oddly.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now