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Devlog 1: Getting Started!

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Time for the first devlog of [color=#99ccff]Towards The Pantheon[/color], the new game I'm working on!

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Freyja and Bam at the park

During my last semester of university I started brainstorming what I should work on as my first commercial game. Eventually I came up with all the main ideas for Towards The Pantheon such as party members, plot, and game design, and I have been saving enough money from my full time job to be able to work on the game full time after the summer. I'm excited to say that things are coming along great!
Aside from a few concepts I need to finalize such as how exactly the leveling up system will work, the rest of the game design is finished. Leandro of [color=#99ccff]Tok Arts[/color] has been working on artwork for the game, I've been working on the soundtrack and programming, and my friend Kyle has helped with some area and monster designs.

You can stream some of the first soundtrack demos above on my [color=#99ccff]Soundcloud[/color] page that my friend Nic has helped run with me. I'm still trying to figure out the style of the soundtrack; which synths and samples to use, how much modern synth and old school chiptune influences there should be, and some stylistic things. You can hear that in the current six tracks; Broderskap (Norwegian for "Brotherhood") is more orchestral, Battle In The Sewers has a heavier bass line, A Barren Wasteland, Six Six Five, and Lost In A Blizzard show the dark ambient and drone influences that will appear in the ice area and survival horror influenced area, and Sleep Tight is an attempt at a quick jingle that will play when you go to sleep.
What I would like as the end result of the soundtrack is to have different musical styles for each main area of the game tied together by some similar melodies and chord progressions. I think that would make each area feel unique, while having the soundtrack overall feel conceptual. I am excited to see how my progress with the soundtrack goes over the next year!

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Who needs snowmen when you have snowcats?

Leandro has been working on sprites for the four main characters as well as the first tiles for each of the main areas of the game. I've been very happy with the artwork so far, and can't wait to see his next batches of work!
Myself and Kyle (who just logged into Tree Of Savior as I write this) have finished up the Monster designs, and we only have a few boss designs to finish.

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The forest area will be the first in the game as it is the most traditional RPG area

On the programming side of things, I've decided to split the work into two areas; overworld mechanics and battle mechanics. Fortunately a lot of the basic overworld mechanics from my previous demos [color=#99ccff]Overlooker[/color] and [color=#99ccff]Overlooker 2[/color] can be carried over and soon I will continue working on the new mechanics. Once the overworld mechanics are completed, I will switch over and work on the battle mechanics which will be more challenging. The battle system will be somewhat similar to Paper Mario and Paper Mario: The Thousand Year Door where the stats are simplified compared to games such as Final Fantasy but still challenging.

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One of the main characters Bam the cat is based on my real cat

This devlog is a bit simpler than what I will focus on in future devlogs. For the past week or so I've been focusing on getting social media accounts up and running for the game, finalizing game design decisions, starting work with Leandro, and starting the first bit of soundtrack and programming work. Future devlogs will be much more in depth regarding the various challenges that I will face while developing this game. I love seeing the behind the scenes processes of my favorite media, so I'm going to try and update roughly every second week with a new devlog in case others can get a similar enjoyment from them. After all, my goal in music and game development is to try and make something that has the same kind of effect my favorite music and games had on me!

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Can't wait to see how the ice area will look after programming snow and fog effects!


If you enjoyed this devlog follow the game and us developers on social media for more frequent smaller updates!


Follow Towards The Pantheon on [color=#99ccff]Facebook[/color], [color=#99ccff]Twitter[/color], [color=#99ccff]Tumblr[/color], [color=#99ccff]Soundcloud[/color], [color=#99ccff]IndieDB[/color], & [color=#99ccff]Pinterest[/color]!


Follow Connor O.R.T. Linning on [color=#99ccff]Facebook[/color], [color=#99ccff]Twitter[/color], [color=#99ccff]Tumblr[/color], [color=#99ccff]Youtube[/color], [color=#99ccff]Soundcloud[/color], & [color=#99ccff]Bandcamp[/color]!


Follow Leandro Tokarevski on [color=#99ccff]Facebook[/color], [color=#99ccff]Twitter[/color], & [color=#99ccff]Youtube[/color]!


Thanks for reading!

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It sounds like you've already made a whole lot of progress on your game!  From the screen shots you put up it looks like it may end up having somewhat of a similar feeling as the Legend of Zelda: Four Swords Adventure and some of the older Pokemon games in terms of character movement and landscape layout.  I look forward to future updates and the eventual release!

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It sounds like you've already made a whole lot of progress on your game!  From the screen shots you put up it looks like it may end up having somewhat of a similar feeling as the Legend of Zelda: Four Swords Adventure and some of the older Pokemon games in terms of character movement and landscape layout.  I look forward to future updates and the eventual release!

Thanks! The overworld movement is definitely similar to classic Zelda and Pokemon, with abilities like in Golden Sun. The battle system is turn based, similar to Paper Mario 64 and Golden Sun, with a few twists to make it interesting. Feel free to follow the project on social media as I'd love to hear your feedback when I update!

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It sounds like you've already made a whole lot of progress on your game!  From the screen shots you put up it looks like it may end up having somewhat of a similar feeling as the Legend of Zelda: Four Swords Adventure and some of the older Pokemon games in terms of character movement and landscape layout.  I look forward to future updates and the eventual release!

Thanks! The overworld movement is definitely similar to classic Zelda and Pokemon, with abilities like in Golden Sun. The battle system is turn based, similar to Paper Mario 64 and Golden Sun, with a few twists to make it interesting. Feel free to follow the project on social media as I'd love to hear your feedback when I update!

 

 

No problem!  I haven't played either of those yet, but I have played the newer Paper Mario games (I'll have to check out the two you mentioned).  I'll certainly be looking you up on social media so I can follow the progress there too!  I have my own ideas for a first game but since I am so brand new to this the plastic is still around my packaging it's mostly just an idea and level development is happening on paper while I learn to appropriately write code for games and game design.

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It sounds like you've already made a whole lot of progress on your game!  From the screen shots you put up it looks like it may end up having somewhat of a similar feeling as the Legend of Zelda: Four Swords Adventure and some of the older Pokemon games in terms of character movement and landscape layout.  I look forward to future updates and the eventual release!

Thanks! The overworld movement is definitely similar to classic Zelda and Pokemon, with abilities like in Golden Sun. The battle system is turn based, similar to Paper Mario 64 and Golden Sun, with a few twists to make it interesting. Feel free to follow the project on social media as I'd love to hear your feedback when I update!

 

 

No problem!  I haven't played either of those yet, but I have played the newer Paper Mario games (I'll have to check out the two you mentioned).  I'll certainly be looking you up on social media so I can follow the progress there too!  I have my own ideas for a first game but since I am so brand new to this the plastic is still around my packaging it's mostly just an idea and level development is happening on paper while I learn to appropriately write code for games and game design.

 

I definitely recommend checking out Paper Mario 64 if you can grab it, I enjoyed it much more than the later ones :) .  Feel free to message/tweet me on social media if you ever want to chat game development, if you are interested in using GameMaker: Studio as your engine (same as I am using) I can link you to some good tutorials and resources etc :)

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