• entries
    17
  • comments
    38
  • views
    5793

Woa Iv Day 0

Sign in to follow this  

996 views

Today, 7th august is the day before The Week of Awesome IV begins. It's the first time I join a game making competition and I want to enjoy this week of making games. I'm writing this developer journal because I'm so excited the competition begins tomorrow.

As I want to make a game from scratch (C++ and DirectX 11), I've started making a mini game engine one week ago. This engine is goanna be used for the game I'll be working on. The engine was made by following the DirectX 11 tutorials from http://www.rastertek.com/, but all my code was hand-written by me, I didn't copy-paste any line of code. Mostly what I did to my engine was graphics so my engine does not include a physics engine. That's not really a shame for me because I'll try to follow the themes by making a simple game that does not requires very complex physics. By not very complex physics I mean games like Snake or Flappy Bird. The game is probably goanna have 3D Graphics as I haven't worked on 2D graphics for the engine.

There is an example of scene rendered with my engine:

http://i.imgur.com/fx5jchU.png

The tools I'll be using for making the game:

- Visual C++ Express 2010
- Blender
- GIMP
- Audacity

The Graphical/ Audio assets will be made by me. As I'm not used to make my own Graphical/ Audio assets, I'll also download assets from the internet and I'll give credits to the authors if required.

Because of the environment I'm working on, the game might need some dependencies to run correctly:

- Microsoft Visual C++ 2010 Redistributable Package (x86) (Download link: https://www.microsoft.com/en-us/download/details.aspx?id=5555) (Windows 7 should come with this installed)

- DirectX End-User Runtimes (June 2010) (Download link: http://https://www.microsoft.com/en-us/download/details.aspx?id=8109) (Windows 7 should come with this installed)

- Microsoft .NET Framework 4 (Download link: https://www.microsoft.com/en-us/download/details.aspx?id=17851) (This might be installed automatically by the OS)

I'll include all those dependencies in the game package.

That's about it. I hope that it will be a great competition and all the teams will have fun making games.

Sign in to follow this  


10 Comments


Recommended Comments

great write up!  as for art assets we do have an artist helper this year, so don't be afraid to make any art requests to polish up any of your assets!

Share this comment


Link to comment

great write up!  as for art assets we do have an artist helper this year, so don't be afraid to make any art requests to polish up any of your assets!

 

Ok, I'll take that in consideration. Thanks!

Share this comment


Link to comment
Another fellow with custom engine! Kudos! :)

Why the requirement for .NET if you use C++?

Share this comment


Link to comment

Welcome, and good luck! I hope that you find the competition to be a lot of fun! ^_^

 

I'll confess, I don't think that I expected to see reflections and (if I'm not much mistaken) refraction in a recently-made custom-built engine.

Share this comment


Link to comment

Good luck!  I won't be entering but I think I'll try to come up with a few ideas for Graphics and Gameplay based on the theme so I have something to try out at a later date once I get more experience under my belt!

 

I look forward to see what you'll be making!

Share this comment


Link to comment

Another fellow with custom engine! Kudos! :)

Why the requirement for .NET if you use C++?

Just to be sure it runs. I know that C++ is not a memory managed language but when I installed Visual Studio it also installed .NET 4. I don't really know weather if it is required to run programs in Visual Studio C++ 2010 Express as I haven't used it. I put it here on the list just to be sure. :)

Share this comment


Link to comment

Good luck!  I won't be entering but I think I'll try to come up with a few ideas for Graphics and Gameplay based on the theme so I have something to try out at a later date once I get more experience under my belt!

 

I look forward to see what you'll be making!

 

Thanks!

Share this comment


Link to comment

Welcome, and good luck! I hope that you find the competition to be a lot of fun! ^_^

 

I'll confess, I don't think that I expected to see reflections and (if I'm not much mistaken) refraction in a recently-made custom-built engine.

 

Yep, it took me long to code it. But the tutorials from rastertek helped me so much to achieve these effects in a short period of time. The previous week I was programming all day to make the engine.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now