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Woa Iv Day 1 - Idea

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I'm taking part in the Week of Awesome again this year and I'll be posting comments in this journal.

Like last time I'll be using my own small framework for most of the project, its in C# and based around OpenTK/OpenGL 4. It contains a basic structure I can setup quickly and has lots of common functionality that I have built up and tidied from one project to another. It has been rather 2D focused previously and I have recently been trying to extend it to 3D, I have added but not entirely finished adding some support to load files from Assimp.Net but have not managed to get skeletal animation working in time for the competition. So anything in 3D will have to be static or very simply animated....

Competition has already started and the themes are out! I think I have an idea that will allow me to work in 3D without animations.
You have to pilot a spaceship closer and closer to the sun to gather salvage from wrecked and abandoned spaceships that have drifted there or been abandoned. The closer you get the more/better the salvage but the more intense the suns heat and radiation become.

So theme choices:

Shadows
To keep your ship cool, you have to stay in the shadows of asteroids and other debris.

Ruins
The various wrecks and abandoned vessels will appear ruined.

(Bonus Theme? Undead crewmen on board the ruined vessels?)

I feel this is a bit simpler than my game idea last year which was quite complicated for the time allowed. Hopefully I can get this core gameplay in place and some nice art for the ruined ships and try and get the whole things nice and polished.

Any thoughts on my idea? Is it good? Or does it feel tenuous?

Good luck everybody!

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I like the theme. I think your usage of shadows, if works the way you explain, will be really cool. (pun intended)

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Ooh, I like that! It seems to me to cover both a game-mechanical use of shadows and a non-obvious take on "ruins". ^_^

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I like the theme. I think your usage of shadows, if works the way you explain, will be really cool. (pun intended)

 

Ooh, I like that! It seems to me to cover both a game-mechanical use of shadows and a non-obvious take on "ruins". ^_^

 

Thanks guys, I wanted to do something not immediately obvious, its not feeling like there is going to be enough content at the moment though...

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... its not feeling like there is going to be enough content at the moment though...

Perhaps try it, see how it feels, and see whether any further inspiration comes to you one you have that core in place.

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