Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Week Of Awesome Iv: Day One

Sign in to follow this  


Well it's the fourth anual week of awesome and with it (at least for me) comes lots of rushed code and stress.

I have chosen the themes evolution and undead, and incoporated them in a 2D top down game. The gamellay is simple, nothing at all robust, and should be implemented within this week. You play an undead monk that must get his life back through fighting mediaeval enemies. In order to get more powerful you use the blood of your enemies to evolve to a more powerful form, and use your power to defeat increasingly powerful enemies.

I got a basic map rendered with a player that collides with the environment, and sone pseudo shadows.
Note that the tiles used now were made really quick by me for testing the map loader and renderer, and will be replaced with nore pleasant tiles soon.

That's it really, good luck to all, and a load more of it to myself.

Sign in to follow this  


Recommended Comments

For some reason all of the images appear as broken links for me :S

Just thought I'd point it out...


Best of luck with the game!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!