Jump to content
  • entries
    52
  • comments
    258
  • views
    69156

Woa: Day 1 (End Of Day)

Sign in to follow this  
riuthamus

722 views

This day has been fairly productive. The following is what we were able to complete:

woa_01.png
woa_02.png
woa_03.png


  • Basic AI for zombies (they chase you and spawn!!)
  • Basic WASD movement for the player
  • 20 art assets (UV mapped and rigged, but no textures)
  • 15 particle systems
  • 1 level
  • Light/Shadow code (determines if you are in the shadows or in lit areas)

    To see a video on what has been done, watch the following. Remember to like + subscribe + share your thoughts!

Sign in to follow this  


5 Comments


Recommended Comments

Looks beautiful! Your screenshots feel very ambient, slightly eerie/mysterious, but oddly comforting - like drowning peacefully in a dark but pleasant ocean all aglow.

Share this comment


Link to comment

Impressive! The art is lovely, and it seems that you've already made a good start! ^_^

 

If I may ask, is the light/shadow code a third-party tool, or something that you implemented yourself--and if the latter, where did you find the algorithm? While my own entry isn't intended to use anything like that, I've occasionally given some thought to stealth mechanics for other concepts, and I'm somewhat uncertain of the method of determining a character's light-level.

Share this comment


Link to comment

It was created by me/mester. Mester made the logic i came up with how to do it :P PM me and we can discuss further!

Share this comment


Link to comment

I might just do that, and thank you! But I'll wait until after the competition, I think--during is perhaps not the best time to take on a new algorithm not related to my entry. ^^;

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!