Jump to content
  • Advertisement
  • entries
  • comments
  • views

WoA 2016 - End Of Day 3

Sign in to follow this  
Servant of the Lord


Well. I've made alot of progress, but the combat still isn't implemented.

I've done a little UI work, but ran into a minor problem that I'm too sleepy to resolve, so I'll deal with it tomorrow.

Speaking of tomorrow, I'm going to be busy (including six-ish hour trip), so I don't know how much time I can spend on my entry.
Basically, I have to get combat implemented by the end of Friday, or my entry will be in serious trouble! But I think it's still manageable.

Basically, I'm feeling incredibly good at the amount of progress made, but also incredibly nervous that I've pushed off the main gameplay mechanic for so long.

Here's my intro screen:


I decided yesterday to name the game 'Sepulchre', and since the artist hasn't yet vetoed it, that's probably what it'll remain.

The artist has been working on the soldiers. Right now we have three of them - the pitchfork guy in the splash screen above, and these two:

...and I'm super sleepy, so I'll see you all [s]tomorrow[/s] the day after tomorrow.

Sign in to follow this  


Recommended Comments

I hope that you do manage to complete your combat in time, and that it comes together well--especially given the lovely art that this project has.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!