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WoA 2016 | Team Bytetroll | Day 2

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[font=calibri]As 6:30 AM rolls in, I find myself wrapping up day two of this competition. While I found myself tremendously lucky today, once again, I started off rocky. I went to start programming this morning, only to find that my Mac Mini wouldn[/font][font=calibri]'t boot. Thankfully, I was smart enough to push my code to Git [/font]
[font=calibri]before shutting down last night.[/font]

[font=calibri]Despite everything, I was able to make some serious progress on the programming side of things. I was finally able to wrap up my UI and audio playback libraries -- getting sound and textures in game. I was extremely lucky to have Riuthamus take time out of his busy schedule to lend me a hand in the art department. With out [/font]
[font=calibri]him, I'd be screwed.[/font]

I've attached a screenshot of my current progress to this post.

[font=calibri]- Byte[/font]

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He does, and is.  I would not have completed this project if it wasn't for his assets (again)!

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