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Today was busy. I began to test the mechanics of use of shadow as difficulty (hiding the map and enemies of the main camera), but every change in the code, the more errors and bugs were coming. We got to the point
where we just had to stop and start with an earlier version (after the last problem of having lost everything, I made a copy for security but not updated in time).
The good side was to have basically completed the main game screen. Below is a screenshot basically the final version. Not with the scenario even as I will redo the sprites using temporarily balls and squares.
Playing The Wall to liven up tonight and see if I can finish the game mechanics. See you tomorrow!