• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    114
  • comments
    273
  • views
    596680

WoA 2016 - End Of Day 5

Sign in to follow this  
Followers 0
Servant of the Lord

822 views

Time is getting very tight. Combat still isn't implemented. Very little progress made. Must type in short sentences to conserve remaining time.

I've visually beautified the world significantly, so that's good. I'm satisfied with it entirely as-is, but the artist said she'll take a look at it after she's done with all her tasks, and may add some final polish.

I've gotten some of the combat UI in, and am working on some of the character moves. The basic combat framework has been in place since the middle of day 2, but I'm just now building on it to implement the actual logic, so hopefully things start to move along at a healthy trot, if not an outright gallop. The past two days have basically felt like I've done nothing but graze in the grass, and why in the world am I sitting here making some weird horse analogy instead of actually coding?

4591648d1b.png

The artist is just about finished with all the enemies now, and is putting the final touches on the dialog (which I'll need to script into the game sunday. Grrr!!).
3973cd3c0f.png

Tomorrow is going to be terrible time-wise as well (

unavoidable non-gamedev time-consuming activities until late in the evening

), so I'll have to pull an all-nighter on Saturday night if I hope to even be able to submit anything playable. I definitely have respect for anyone who has to work a 40/50 hour work week while competing - by comparison, I have it easy, figuratively rolling in [s]hay[/s] free time.

Well, I better get back to work and/or sleep. I hope your projects are going well!


4
Sign in to follow this  
Followers 0


3 Comments


As a person working 40-50/week while undertaking this, I appreciate the sentiment. Stil, your game looks miles better than mine. That artist of yours is doing wonders! Hopefully gameplay lives up to it, though from previous entries, I know it will (no sleep for you though! Which sucks, I KNOW)
1

Share this comment


Link to comment

Good luck! I'd really like to see this become playable. ^_^

 

Hmm... So, looking at the screenshot, I take it that this uses a JRPG-style turn-based or active-time tactical-combat mechanic?

1

Share this comment


Link to comment

Yep, turn-based combat. Semi-pokemon-ish, in the sense that you have three undead pets you summon, but only two can be out in combat at one time, and you the player can't directly attack, only support.

 

@Orymus3: Thanks for the vote of confidence! I'm about to pull 24 hours straight to the ending line, hopefully it'll work.

0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now