WOA IV Day 6

posted in ArThor's Journal
Published August 13, 2016
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Spent half a day on my game today. Took some time off for the weekend. Managed to fix a font related crash and shader compilation issue in the morning. I also added some tutorial screens to the new game and rearranged the UI.

Gameplay wise, you actually die now if your temperature gets too high, I also extended the salvage/loot system to include armor repairs and dissipators (heat reduction) as well as an improved UI message logging system. Graphics wise, I ensured the asteroids are actually visible from behind.

Bad news, an error report that the sun is not rendered, its kind of key to the game/feel and I have no idea how to fix it or reproduce the issue so I doubt I will be able to fix it.

Latest download is here: https://www.dropbox.com/s/ob371et2inyasu7/StellarSalvager_0.4.zip?dl=0

Good luck with the last day everyone.

2 likes 5 comments

Comments

slicer4ever
sorry about the delay, but here's a video. still same issue in that the sun doesn't draw.
I've also found hitting an asteroid basically screws you up for navigation, not sure if's intenional or not.
lastly at the end of the video it didn't seem to crash, but i lost all controls of the ship it seems.

https://youtu.be/irA2G5PnHjE
August 14, 2016 12:22 AM
Thaumaturge

Ah, it's good to see a playable version of this out. ^_^ Right now--admittedly based on a fairly limited amount of play--the "sun chase cam" seems like the most useful of the available cameras.

Two pieces of critique, if I may:

First, the ship feels very heavy--acceleration is slow and painful. As a result, for me at least, the ship doesn't feel all that fun to control.

Second, the default screen-size is larger than my primary monitor--is there a means to change the resolution, perhaps, even if via a text-file?

August 14, 2016 01:54 AM
riuthamus

The concept for this game is fucking brilliant. I seriously like it and could see this as a mobile game easily that you had to use with your phone. Great stuff here man. I hope it does well.

August 14, 2016 06:05 AM
Orymus3

Most likely a case of me not reading the specs, but figured I'd let you know it is crashing on boot for me:

executable.exe RES_WIDTH RES_HEIGHT FULLSCREEN

Defaults: 1280 1024 false

ARGS: GL Version: Major:4 Minor:5

GLSL Version: 4.50 NVIDIA

Unhandled Exception: System.IO.FileNotFoundException: File not Found.

at System.Drawing.Text.PrivateFontCollection.AddFontFile(String filename)

at WOA_IV.States.MasterState..ctor(WOAIVApp app)

...

font missing?

August 14, 2016 06:41 AM
ArThor

sorry about the delay, but here's a video. still same issue in that the sun doesn't draw.
I've also found hitting an asteroid basically screws you up for navigation, not sure if's intenional or not.
lastly at the end of the video it didn't seem to crash, but i lost all controls of the ship it seems.

https://youtu.be/irA2G5PnHjE

Thanks for the video. Its hard to tell but it looks like the sun, god rays(which makes sense) and the bloom effect are all missing. I will investigate but I might struggle to fix or identify the issue in time.

The physics engine should bounce the ship off asteroids which might rotate you, I cant tell from the video if you tried rotating your ship after the collision? Q/E by default rotates the ship and A/D strafes the ship.

As for the loss of controls, you died! There is supposed to be an explosion effect (its quite rubbish), but you were behind the asteroid so couldn't see it. The UI had 0 armor and a hull temp over 200 so you would of been taking heat damage. On my list to do today is a game over screen making this more obvious... Also, an explosion sound effect for death and warning noise when your temperature is too high. I'm also going to try and keep the camera out of the asteroids so people can see what is going on.

Ah, it's good to see a playable version of this out. ^_^ Right now--admittedly based on a fairly limited amount of play--the "sun chase cam" seems like the most useful of the available cameras.

Two pieces of critique, if I may:

First, the ship feels very heavy--acceleration is slow and painful. As a result, for me at least, the ship doesn't feel all that fun to control.

Second, the default screen-size is larger than my primary monitor--is there a means to change the resolution, perhaps, even if via a text-file?

Thanks for the feedback! I had actually reduced the acceleration of the ship, but I will tinker with it again to try and get the feel right for the final release. You can enter the resolution you want through command args in the version you have but I will work on an options page/startup launcher today.

The concept for this game is fucking brilliant. I seriously like it and could see this as a mobile game easily that you had to use with your phone. Great stuff here man. I hope it does well.

Thanks, I like the concpet but I'm not quite feeling it is a game yet, hopefully it pulls together by the end of the day.

Most likely a case of me not reading the specs, but figured I'd let you know it is crashing on boot for me:

executable.exe RES_WIDTH RES_HEIGHT FULLSCREEN

Defaults: 1280 1024 false

ARGS: GL Version: Major:4 Minor:5

GLSL Version: 4.50 NVIDIA

Unhandled Exception: System.IO.FileNotFoundException: File not Found.

at System.Drawing.Text.PrivateFontCollection.AddFontFile(String filename)

at WOA_IV.States.MasterState..ctor(WOAIVApp app)

...

font missing?

Definitly a font misssing. I had included two fonts in the download and it should be looking for them though. If you have a chance, could you check they are there? I might add some more debugging/logging code in an interim release too.

August 14, 2016 08:41 AM
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