Jump to content
  • Advertisement
  • entries
  • comments
  • views

WoA 2016 - End Of Day 6

Sign in to follow this  
Servant of the Lord


I wasn't able to do any work on my entry until about 9pm last night, so I went straight through the night.

Combat is now almost entirely implemented. \o/
The quality of my code is also shot to pieces. \o/
I can only barely think or program straight. \o/

I'm on the final death march now, time is incredibly tight, but I'm over the hump, so things are looking good.

About fifteen hours remain, and I've still got some hefty tasks ahead, but at least the game looks deliverable at this point.


Sign in to follow this  


Recommended Comments

Thanks guys!


Note: Combat is fully implemented! \o/


The only big thing left is having to script the artist's (Celesol's) dialog into the game using a rudimentary DSL I tossed together (and a few other minor tasks)

Share this comment

Link to comment
Bottom to top ordering eh? Must be a coder thing ;) Tried it like you but couldn't stick to my plan. I revere your discipline!

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!