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The Beginning of a Perilous Journey

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Solokeh

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I make games, just like many of you. I'm not a mastermind, I'm not the next John Carmack, I'm just a guy who happens to make games. It started in freshman year of high school, in which I took a game development class, (lucky, I know). The software was Greenfoot, and the language was Java. I made my first top-down shooter by the end of the term, and I've been hooked ever since.

Now, enough backstory. Why are you here? Why did you click on a developer journal on this site? Perhaps you want to see something new, something different and artful, and if so, click away now. I make no claims of originality, I try to make games that are fun, I don't make games for art. I am making a game, a 2D top-down dungeon crawling bullet hell capship building space exploration diplomacy game. I'm two weeks in, and I have put together three modules. One is a dungeon crawler where you kill aliens with a variety of weapons and hunt for sweet loot.
[sharedmedia=gallery:images:7687]

Another is a ship building module, where you can create the ship of your dreams, save-able and fly-able.
[sharedmedia=gallery:images:7688]

The final module is fighter combat, a fast-paced zero-G arena.
[sharedmedia=gallery:images:7689]

I would love feedback once I'm ready to release a playable demo, and ask as many questions as you feel like.

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Welcome to the GameDev Journal Community, it is one of the friendliest and most helpful around.

Good luck with your venture!

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It sounds like an awesome idea, but just be careful you don't bite off more than you can chew. You've described about 3 games worth of stuff, any one of which could be a full time project by itself.  I think building the concepts as separate "modules" is a good idea so you can focus on one concept at a time. 

 

Welcome to GameDev! :)

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