Ready to show the playable civlike game next Saturday

Published September 11, 2016
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In 2010 I entered indie gamedev having a dream to make my own Civilization, which will be better than Sid Meyer's. Now I have 25 games released (among them there are 3 turn-based strategies) and I feel ready to fulfil my dream.

Here's how the early gameplay looks like now:
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Game features

Focus your attention on really strategic issues. No need to issue orders to every warrior or a worker. Actually, there will be no individual units. Everything: see superiority, recon missions, building, wars are defined by numbers and formulas. They are defined by the primary directions, which are set by you.

Flexible technology tree. Your technological advance will be defined by what your people are doing and its environment Coastal nations will sooner advance in seafaring, while the steppes dwellers will be likely to become a major land conquering power. This will be more interesting than "Let's learn alphabet to open a way to catapults"

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Achieve your aim using hard- and soft-power. You can influence your neighbours, get them into your alliance, establish a puppet government or initiate a rebellion in their provinces.

Even if your country is captured, you can stay in the game as a rebellion leader. Gather enough resistance points to revolt and declare independence!

And if you expanded too much, neglecting other development sides, get ready to fight the separatism at your empire's suburbs.

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As you progress you'll see the chapters from the future history textbooks telling about your glorious deeds and giving slight hints on your future development.

New civilizations will appear in the unoccupied territories during the game. They will receive a bonus for quicker expansion.

Map generator creates realistically looking planet with continents, archipelagos with climatic zones, rives, highlands.

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Unique names for the map objects and countries are generated.

Game will be available both for mobile and desktop

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I think, mobile devices lack these type of games now. My personal best are a series of EasyPlay (but they are more Risk, than Civ) and "Musket Smoke" (this is an ingenious game, but it's a wargame).

So, on the 17th of September I'll share the pre-alpha to play on Android and in Web.

Game's group on Facebook

7 likes 14 comments

Comments

Servant of the Lord

Very nice!

I never really played Civilization before. I picked up Civ V and tried to play it a few months ago when a friend was over, but despite putting in literally 20 minutes, neither of us could figure out the controls. At all.

The interface was one of the most uninituitve I've ever seen.

(Since the Civ series goes back to the beginning of the 90's when game controls were much less refined and standardized, my guess is they probably have stuck with their series' general controls from game to game, becoming a bastion of unrefined controls when the rest of the industry improved. That's just speculation though)

I think one way you might be able to one-up Civilization is to make it more accessible to a wider audience, while also making the game as deep or deeper than Civilization.

September 12, 2016 12:38 AM
Navyman

Look interesting, but want to see more :p

September 12, 2016 08:11 PM
GeneralVimes
Thank you! You inspire me to stay awake in the night working to produce the playable version quicker :)
September 13, 2016 05:54 AM
Navyman
despite putting in literally 20 minutes, neither of us could figure out the controls.

Ye, Civ V is built around the idea that most people have played Civ 3 or 4 and it does hurt the ability of new players to the series.

So, follow [b]@[member='Servant of the Lord'][/b]'s advise and make the controls more newbie friendly. I have played Civ forever and while I think I would be a minor bit upset at massive changes, there are a few points I would update to be more flexible.

September 14, 2016 05:00 AM
Awoken

are you planning on releasing a windows version of this game. If so I love civ games and would give it a whirl when it's ready.

September 15, 2016 03:19 PM
GeneralVimes
Civilization Builder is ready for the first test: http://www.airapport.com/p/civilizations-builder-first-testing.html

In this version you'll be able to expand, explore, exploit and fight with enemies and rebels using your diplomatic power.

You are welcome to share your thoughts and suggestions

Indeed, windows release is planned, too! :)
September 17, 2016 10:50 PM
Navyman

Ah this is for Android. Is there any plan to port to Mac?

I get an Error code: 491 when I try to download it on Android.

September 18, 2016 12:25 AM
GeneralVimes
Yes, it's possible to make a Mac version, I'll do it, too..
And did you get that error code when downloading directly or via Google Play link?
September 18, 2016 07:33 AM
GeneralVimes
I added a Web version. Will you, please, try it from Mac?
September 19, 2016 08:01 AM
Navyman

Yes, I downloaded the game from the Google Play store after click to be an early tester.

What is the link for the web version of the game, really want to test it out.

September 19, 2016 09:21 PM
GeneralVimes
Try the web version here, please: http://www.airapport.com/p/civilization-builder-web-version.html

But now I'm working to make a better and self-explanatory interface. And I'm polisihng the diplomatic influence mechanics
September 21, 2016 04:50 PM
GeneralVimes
[B][url=https://youtu.be/DnMhgHGCQWY]New Interface video[/url][/B]
You'll plan the actual development strategy, and your subjects will work to perform your plans
September 26, 2016 12:19 PM
Navyman

You'll plan the actual development strategy, and your subjects will work to perform your plans

Do another Journal entry so more people will see your work :)

September 26, 2016 10:27 PM
GeneralVimes
Yes, you are right, will do so on Thursday when the new version is out
September 27, 2016 08:12 AM
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