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Accelerated Development

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It is just past four in the morning, and here I am working. Some things have happened, and I can't tell you all for the sake of others' privacy, but I'm down a team member. It's difficult to keep going when you lose the reason you started. I mean, I had been making games long before I met this guy, I'll call him Joseph, but this project was a team effort, something we were both invested in. But anyway, enough of my personal life. I've made a title screen, and I'm doing a few master studies of Hans Zimmer for the music. As an indie dev, it's necessary to be a jack-of-all-trades, I do everything from level design to music composition, and I like it that way.

I've put the game up for a dry run on itch.io, but it's restricted until there's more of a game to play.

Also, I've named the game, Murder, Loot, Repeat.


Even as I'm writing this, I know I can't do it alone. I'm a code cowboy, I'm a mad 'genius', yes, but I'm no lone wolf. If I don't find another team member, this project will flounder. I have a few people in mind, but Joseph was entrenched in this game, it was a big part of his life, and that kind of dedication is hard to come by.

I'm coming back to this draft after some thinking. I can't keep developing this game, not right now, not for a little while. I'm going to keep posting my discoveries and progress on other projects, but this one needs to sit for a while. I'm sorry if this is a disappointment to anyone, but circumstances aren't favorable right now. If anyone wants the game's source, I can post it, but I'm hanging up my axe for Murder Loot Repeat.

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Sorry to hear about your team taking some loses.

Indie Development is not an easy life.

Good Luck!

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