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In our previous blog post we showed you the Floatlands build system and different tiers of structures. Then we thought about different props that could be used in the game, and some of them would need a source of energy. Generators will be that source, in fact, there will be 3 models with different power outputs (50W, 150W, 400W).





You will have to fill them with fuel to get them to work. Energy will be used for lights, lamps, defense systems, turrets and more. You'll be able to connect multiple devices to a generator and even go over the output limit, but the efficiency of that extra connected device will be lowered (example: extra connected light will generate less brightness). We already managed to connect several turrets to a generator.


[font='Trebuchet MS'][font=arial]Turrets will target their enemies with laser light and bullets.[/font][/font]

[color=#333333][font='Trebuchet MS']



[font='Trebuchet MS'][font=arial]Generator interface shows you nearby and connected generators, current power and available power.[/font][/font]

[color=#333333][font='Trebuchet MS']



[font='Source Sans Pro'][font=arial]Wall lamp connected to a nearby generator.[/font][/font]

[color=#424242][font='Source Sans Pro']night-lights-lowpoly-floatlands.png[/font][/color]

[font='Trebuchet MS'][font=arial]Power up your lights to see trough dark nights.[/font][/font]

[font='Trebuchet MS'][font=arial]We're even discussing various energy sources, like wind (wind turbines), water (hydroelectricity) and sun (solar panels).[/font][/font]

[font=arial]Until next time![/font]


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Wow! I'm really liking this project! Low-poly and yet somehow extremely high in detail! Very well done!

Any idea when it will be completed?

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Thank you, you'll also have the Level of detail option.

Our target is to release a beta version around New Year and full release sometime in spring, but projects can drag out as you know.

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