Jump to content
  • entries
    59
  • comments
    86
  • views
    40456

Electricity

Sign in to follow this  
Ph4nt0m

1206 views

[font=arial]

In our previous blog post we showed you the Floatlands build system and different tiers of structures. Then we thought about different props that could be used in the game, and some of them would need a source of energy. Generators will be that source, in fact, there will be 3 models with different power outputs (50W, 150W, 400W).

[/font]

[color=#333333]

generator-electricity-lowpoly-floatlands.png

[/color]

You will have to fill them with fuel to get them to work. Energy will be used for lights, lamps, defense systems, turrets and more. You'll be able to connect multiple devices to a generator and even go over the output limit, but the efficiency of that extra connected device will be lowered (example: extra connected light will generate less brightness). We already managed to connect several turrets to a generator.

turret-lowpoly-floatlands.png

[font='Trebuchet MS'][font=arial]Turrets will target their enemies with laser light and bullets.[/font][/font]

[color=#333333][font='Trebuchet MS']

electricity-ui-lowpoly-floatlands.png

[/font][/color]

[font='Trebuchet MS'][font=arial]Generator interface shows you nearby and connected generators, current power and available power.[/font][/font]

[color=#333333][font='Trebuchet MS']

lamp-electricity-lowpoly-floatlands.png

[/font][/color]

[font='Source Sans Pro'][font=arial]Wall lamp connected to a nearby generator.[/font][/font]

[color=#424242][font='Source Sans Pro']night-lights-lowpoly-floatlands.png[/font][/color]

[font='Trebuchet MS'][font=arial]Power up your lights to see trough dark nights.[/font][/font]

[font='Trebuchet MS'][font=arial]We're even discussing various energy sources, like wind (wind turbines), water (hydroelectricity) and sun (solar panels).[/font][/font]

[font=arial]Until next time![/font]

http://floatlands.net

Sign in to follow this  


2 Comments


Recommended Comments

Wow! I'm really liking this project! Low-poly and yet somehow extremely high in detail! Very well done!

Any idea when it will be completed?

Share this comment


Link to comment

Thank you, you'll also have the Level of detail option.

Our target is to release a beta version around New Year and full release sometime in spring, but projects can drag out as you know.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!