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Winter is coming!

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Ph4nt0m

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[font='Trebuchet MS']

[font=arial]So, besides the 3 already made biomes (normal, sea and desert) we now finally implemented a winter/snow world and a day & night cycle together with weather system. It actually looks even more impressive in night time. With our build system already quite developed, we experimented in making this winter castle. That's the beauty of custom build mode...[/font]

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[color=rgb(51,51,51)][font='Trebuchet MS']

winter-castle-lowpoly-floatlands.png

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[font=arial]Our 3d artist modified the terrain/mountains, trees, rocks and also recorded his workflow, if anyone is interested in having a look.[/font]

[font='Trebuchet MS']

[font=arial]Since we decided to go the lowpoly way and use solid colors, we're looking into a similar kind of design regarding user interface and HUD. Domen went through a couple of UI mockups/revisions and also added a compass which already works. For now it shows just mountains and bases, later it will show all relevant points of interest (quests etc).[/font]

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[color=rgb(51,51,51)][font='Trebuchet MS']

winter-ui-lowpoly-floatlands.png

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[font=arial][color=rgb(51,51,51)]Last couple of days we've been preparing for the upcoming [/color]Slovenian games conference[/font]

[color=rgb(51,51,51)][font='Trebuchet MS']

[font=arial] where we will showcase our work so far. A demo scene is in place along with a slightly improved player controller, so our booth visitors will be able to get a very early sample of gameplay. In our next blog post we will update you guys with how it all went (pictures included) and what to expect in the coming weeks and months.[/font]

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[font=arial]http://floatlands.net[/font]

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I cannot fully express how amazed I am by this! I am so sick and tired of photo-realism being forced on me. This is proof that you can have an amazing looking game that doesn't require a team of artists and GB's of textures/models.

 

I hope the game play holds up to my expectations!

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I like that you took the extra detail to cutout some of the bottom of the tree tops to better if the trunks.

Keep up the great work!

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I cannot fully express how amazed I am by this! I am so sick and tired of photo-realism being forced on me. This is proof that you can have an amazing looking game that doesn't require a team of artists and GB's of textures/models.

 

I hope the game play holds up to my expectations!

We're still experimenting with shaders and expect it to look even better.
 

I like that you took the extra detail to cutout some of the bottom of the tree tops to better if the trunks.

Keep up the great work!

Thx for the support!

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