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NPC robot design

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Ph4nt0m

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[font=arial]I was given the task to design NPCs for the game, so I started by coming up with ideas. At this point I was mostly sketching different designs, mostly throwing ideas against the wall and seeing what sticks. I progresively refined the design while getting feedback from my team-mates.[/font]

robot-concept-floatlands.png

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[font=arial]When we got the idea we were looking for, I made a colour sketch and drew up some weapon ideas:[/font]

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guns-sketch-floatlands.png

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[font=arial]Work in progress...[/font]

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robot-progress-floatlands.png

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The control rig for the animation is tested for bugs and the gun is modeled and added to the character. Now we can animate movements for the character and add him to the game.

You are going to be harrased by this NPC alot in Floatlands, so make sure to run away from him...[/font]

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gunner-walk-lowpoly-floatlands.gif

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[color=#333333][font='Trebuchet MS'][font=arial]Andrej Krebs, lead 3D artist[/font][/font][/color]

[font=arial]http://floatlands.net[/font]

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I like it, the eye configuration is visually distinct.  And I like your final gun better than some of the early AK-47 like concepts.

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