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Isometric RPG devlog #1

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yps_sps

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So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I will focus on my free time.

Originally inspired by the Ultima games, Veil of Darkness, Fallout and other similiar oldschool games.
Been working on the player character, animating it and added basic item system structure.. currently only having 2 items so far though, gold and a wooden club. The good thing is, I can copy item textures from my old RPG so no need to redraw them, and I got up to +150 item graphics on my old RPG hehe.

Not much graphics drawn yet for isometric perspective but a bunch on the image below. I'm not really very good at drawing graphics but I try my best

Here's a screenshot of it atm
TFGRzJn.png

After I finish the character animation with visible gear so it shows what's currently equipped on the characters, I'll move to working on basic 2-player multiplayer code (over the internet, not splitscreen this time). Which basically is done already, I just need to import it from my earlier project.

Have a nice day now!

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I think the graphics look nice. Looks like a good throwback. What are you using to make it?

 

And if you want to avoid making ALL of your graphics, I think I remember seeing some nice RPG icon packs on OpenGameArt.org that might fit the style of your game.

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I think the graphics look nice. Looks like a good throwback. What are you using to make it?

 

And if you want to avoid making ALL of your graphics, I think I remember seeing some nice RPG icon packs on OpenGameArt.org that might fit the style of your game.

 

I'm programming this in C++ and graphics are drawn with the good old MS Paint.

Thanks for the tip but personally I like to draw all the graphics myself, might learn something new on the way hehe

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Do you mean with "final" that you'll get out of programming after this project? I'm curious about what reason one might have for that, since i've been thinking like that too.

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Do you mean with "final" that you'll get out of programming after this project? I'm curious about what reason one might have for that, since i've been thinking like that too.

"Final" as in, I'll work on this project as long as I can since RPGs get quite huge so I expect +4 year development for a full version. After that I keep adding extra stuff to it until I get completely bored or such. Not quitting programming though

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