Jump to content
  • entries
    59
  • comments
    86
  • views
    40466

Smelting & Storage

Sign in to follow this  
Ph4nt0m

905 views

[font=arial][color=#424242]Hi guys, working hard on various content for the game - recent additions are a Furnace/Smelter and a Storage box, with item system in the works.

storage-box-furnace-floatlands.png[/color][/font]

[font=arial]STORAGE[/font]


[font=arial]

There will be 2 variants of storage boxes. Smaller ones will be intended for fast and efficient storaging of your valuables. Bigger ones will be used for a specific storage and you'll have to secure them from outer threats (mobs). Both kind will be craftables only, meaning that the only way to get them will be by crafting. You'll be able to set them anywhere you want (no restrictions regarding that), most commonly in bases/shelters.

storage-lowpoly-floatlands.gif

SMELTING

[/font]

[font=arial]There is only one variant of furnace available for now. It transforms your raw gathered resources to a more refined (better) quality (example Metal Ore -> Metal Ignot). This transformed element can be then used for crafting better items (bigger storage box, weapons, other devices). Furnace works only if "fuel" is added as an energy source. The primitive fuel is wood, but you can use oil, coal or any other wooden element (wooden floor, foundation). So imagine that, instead of destroying your wooden base and previous elements going to waste, this way you'll actually get something in return.

crafting-lowpoly-floatlands.gif

When smelting there will be a variable duration period - for smelting rare items a longer time will be needed due to more difficult smelting process. This furnace will fit nicely to your base/shelter, and you'll have the option to make several of them.

furnace-generator-lowpoly-floatlands.png

http://floatlands.net

[/font]

Sign in to follow this  


1 Comment


Recommended Comments

Would be cool to have a theme slot that could add a lot of different looks and styles :)

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!