Rockin designs: The Medusa Boulder[/color]
Today we are sharing the design process for Medusa's Boulder.
Where's that face?
In Rock of Ages 2 we have a greater variety of boulders, so we figured we could associate one new boulder to every character you find in Story mode. Every time you defeat a new army leader you win their boulder which you can later use in your next matches.
A scene from 'Clash of the Titans'...
The Medusa boulder is made of unfortunate greek heroes who were sent to kill Medusa; they all of course looked at her and turned into stone. It's funny to imagine how Medusa would arrange for soldiers to petrify in specific poses, each one like a puzzle piece she can use to build a giant boulder.
...And to solve the soldier puzzle ourselves, we used M.C. Escher's repeating patterns as a reference.
Left image: M. C. Escher
By designing a couple of interlocking tiles, you can repeat the pattern as much as you like.
To make these types of repeating patterns, it is helpful to start with just the structure and then complicate the edges. It has to be said that it is easier to make these type of patterns today because you can have your software modify all the rotated copies of a tile simultaneously as you are working on just one. Doing this without a computer would have been way more challenging!
Finally, we used a simpler tile structure because the previous one was not designed to wrap around a sphere... oops!
Here's how the final result looks like:
Enjoyed this new boulder? The game will feature a wider variety of new boulder designs, some which will have unique special properties (more on this in a future post). We'll keep on covering new boulders and more units in upcoming updates.
[rollup="What is Rock of Ages II: Bigger & Boulder?"]Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game.
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