Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    4
  • comments
    25
  • views
    7146

Armies in my Civilizations Builder

Sign in to follow this  
GeneralVimes

1891 views

New version of Civilizations Builder, out turn-based strategy available for Mobile, PC and Web is ready!

Frame.png

Now you can:
- expand your territory
- gather army and conquer enemy lands
- use soft power to influence other civilizations, involve them into your sphere of influence or initiate rebellion
- explore continents and islands
- improve your cities and terrain

Gameplay video

How to conquer territories
Military power, which is produced by a province, is spread on its territory. When you create an army, part of the military power goes to it. Army needs military power to support its strength and heal casualties.

When two armies are on the adjacent cells, the battle starts. The battle takes place also when one player's army is on the territory of another player. If the enemy's territory military control is reduced to zero, this territory is captured. If you capture a city, then you gain control over the whole province.

The game versions for Adroid, PC/Windows and Web are available here

The game was showcased at GameOnLT, got many useful suggestions. Next task: balance the concepts, which exist in the game now. Then the game will move to the beta phase.

Sign in to follow this  


6 Comments


Recommended Comments

I tried this game and there needs to be more tooltips to aid the user in what is going on during the game.

Share this comment


Link to comment
Looks like I found, how to increase the strategic level of wars in the game. Here's how they look like:
 
A3JQTfu.gif
 
Of course, still much to do, but I keep moving in this direction.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!