[font=arial]ISLAND GENERATOR[/font]
[font=arial][color=#424242]I've been working hard on an island generator. We were using premade islands lately and when I spawned alot of islands already I've gotten bored of almost the same results. I've changed this so now the mesh/terrain of an island also gets manipulated by procedural generation - in this case I've used Simplex noise. For now you can find three types of terrain:[/color][/font]
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[color=#424242]flat terrain with chance of spawning a swamp/lake[/color][/font]
hilly terrain
large hills/mountainous terrain -really nice to explore
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[font=arial]I think this would do just nice apart from having different island shapes, biomes and sizes, the variety continues! I'm ought to work on LOD system and draw distance system, so even potatoes can run this game. When I'm done with this I'm looking forward to implement animals, so we can start testing how well can they behave in our beautiful world[/font]
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[font=arial]UPDATE ON POINTS OF INTEREST[/font]
[font=arial]CONCRETE TOWER [color=#424242]- heavily guarded by enemy NPC robots; this is just an updated model which is already in the scene[/color][/font]
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[font=arial][color=#424242]WIND POWER STATIONS[font='Source Sans Pro']
- these would recharge your robot's energy, but dynamic weather is needed in order for this to work.
Really enjoy seeing the concept art.