After just over three months of working on it in my free time, I just released an online multiplayer soccer MOBA on itch.io as a prototype. This is a departure from my normal routine where I come up with an idea, develop it through to the end, and release a polished version of it.
Backstory and Motivation
I got the idea for Field of Heroes back in 2014 when I was tinkering with the Unreal Editor. It seemed like a good project for learning how UE and behavior trees work, and I was inspired by mechanics from games like Altitude and Pigskin 621 A.D.. Back then I worked on it for a few months before moving it to the backburner since there wasn't a real interest in it from anyone else. I revived the project in Unity this past October after another developer released "What the Box?" on Steam after just one month of work, and it went viral. I was so inspired by their success that I just had to give it a shot.
I don't want to develop fully featured polished games alone anymore because I don't have the kind of free time and energy that I used to. I therefore decided I would make and release Field of Heroes as a prototype to see if it generates a lot of interest. If it does, then I'll put more effort into it and maybe work with an established studio to make it really polished and much more content-rich and fun. If it doesn't then I'll keep it available for free indefinitely and move on to a smaller project.
Have any of you out there reading this been in a similar position? What did you do and how did things work out?