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At the moment I am working on the blob unit. Anybody remember gooey blob from Chaos - The Battle of Wizards?
This video shows a battle between various WarMage units.[/font][/color][color=rgb(29,33,41)][font=Helvetica]


Dwarf < Blob < Sorcerer < Archer < Dwarf
That is a full circle. There is no best unit in this game, all are good in different situations.
Note that the blob is under development so this is not the final version.[/font][/color]

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I think the Non-blob units should have a faster movement speed. The blobs have to stay still to double, maybe they lose some HP when splitting. Like 1/3rd each time they split to prevent an easy win.


I would suggest using OBS vs. Bandicam. There will not be a watermark.

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Blobs have a mana bar normally but I removed it from the video because it looked better without it. They have 100 mana initially. To spread they use up 20 mana and the baby blob will start with the parent's mana -10. They regenerate only 2 mana/turn. And they can shoot a new blob on an enemy unit at close range. This takes only 10 mana. This may need some fine-tuning but at the moment it works as you can see the sorcerer who shoots fireballs can easily finish the blobs.

And if there are many close combat units the others can quickly free the blobbed one by killing the blob in close combat.


Another fun idea I had is that they blobs would get stronger when they eat someone. But this does not work that way yet :)


There are close combat units in the game who have 2 or even 3 actions (action = move or attack)


Thanks for the OBS advice I will try it!

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Well okay maybe blobs are a bit too strong. But still, any units with area attacks make short work of them. 

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Blobs can make a joke of boss units. They get blobbed and after that they cannot do anything. Maybe I should allow them to attack the blob that they are inside so anybody can free themselves if strong enough. Or maybe the blob should be able to jump on someone who is lower level than the blob.

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