Nothing interesting really to talk about, just been working towards getting a simple gameplay demo. I've been trying to keep my 2 concept artists busy. I have a sculpting artist and a hardsurface artist working on stuff when they can as well.
Most of my time has been bringing in assets, basic level design, model + texturing. I also started using the https://code.google.com/archive/p/nvidia-texture-tools/downloads tools to properly compress my DXT textures. This definitely speeds up loading times and improves texture quality immensely.
I used to load in jpg images and either choose to load them compressed or uncompressed. Bringing in some high quality textures brought my load times up to 180 seconds. Loading DXT images in directly brought it down to 13 seconds. I've also written some other options for fast loading into game. It is always important to get into game immediately. I have a couple options for this: 1) Don't load textures (use default gray texture). 2.) Load low quality textures (Upon loading a high quality texture, if it is newer than its low quality version, I will downsize it and save it to a "Low Quality folder for later use if you want a fast load in to game"). I save all textures to 512x512 for the low quality versions. This bring my entire load time to 1 or 2 seconds using this option.
I'll just leave some images. Next update (whenever it comes) will be some real-time gameplay. I have a lot of work ahead. There are some extra images posted on my channels https://twitter.com/dpadam450 | https://www.facebook.com/GrenadeGamesOfficial/