Experimenting with the 3D side of Monogame.
Animation skinning was fairly easy.
I was actually surprised because almost anything exported from Blender turns to failure except going to Unity.
The FBX importers in the content pipeline are good. More on that later.
Today I show one of the main character upgrades.
I'm torn between this look(left) and the older cartoon style(right), but leaning toward the new.