So, the game we made for our "Week of Awesome" entry has finally been put up on greenlight. We have been working for several months porting it over to UE4 since the project was left aside when the primary programmer got hired on for Arma. Now that has been completed I now have a new team and we are moving development to UE4. We have all the primary systems over, but I am redoing the artwork to ensure fits with UE4's pipeline and fits well with my desires for the games look/feel. If you want to give us some support head on over and click the vote button:
Here is a snippet of what the games premise is:
Born from a passion to have a quality farming game on the PC, we bring you "The Harvest". However, why stop with farming when you can add espionage to the mix, throw in some magic and perhaps a dastardly deed or two as well to spice up your life.
Having graduated from your training as an agent for the kingdom, you have been dispatched into the world to make a difference and benefit the kingdom. Your first posting is to a neutral town settled in a deep mountain valley and resting right in the middle of the only mountain pass between your kingdom and the neighboring nation. A small plot of land has been purchased on your behalf for you to establish your deep cover identity as a new farmer to the area, engage with the locals, watch for incursions by the opposing kingdom, sway opinions to your advantage and find new opportunities to push your country's agenda. Amidst all of this, unsettling signs of darkness are making themselves known.
And the video from the actual week of awesome.