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DevLog #1

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Today on "The Harvest" I was improving the user experience with our house building system. I put in a "ghost" preview system that will let the user know if it is OK to place a building part in that area. https://drive.google.com/open?id=0B-eNvs10VeIEYW9IQ01RcXRPaUU

I was watching Riuthamus (the project lead) on his live stream make some art and a level for the first castle scene that you see when you load a new game. Many of the viewers grew interested and were asking many questions.

Later tonight I was getting some wall dividers to work in our house building system so that the seams and breaks of the wall objects would not be visible and to add visual eye-candy! I was having issues initially with the collisions that would enable the wall dividers to be generated properly. I ended up using just a simple sphere trace, and that seemed to do the job!

As always you can check out our Greenlight page here!


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Yay! Images!

Ghost previews are awesome, anytime you present the use with more information, in a usable formate, it helps and improves there level of understanding.

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