So recently, some dude in the forum was talking about being told dragons cause a technical problem in a games setting. Well, I'm setting out to find out what the real story is. For now...satisfying my artistic side with a mostly finished bust and starting blocking the body...
quickie 10 minute wing test rigging...oh yeah...it's gonna' be a tail slapper...moving on
Hit an export snag from blender...typical. Sorted now...it's difficult to get the right settings that play nice between tools. Here is a short clip of the assets in Monogame. Moving to texture and animation.
day...umm...not sure anymore. UV's laid, starting paint.
Finished Texture on main body
And finally the asset working in game. This last video is a stub of the main menu screen.