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Dragon Attempt

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GoliathForge

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So recently, some dude in the forum was talking about being told dragons cause a technical problem in a games setting. Well, I'm setting out to find out what the real story is. For now...satisfying my artistic side with a mostly finished bust and starting blocking the body...

day 2
dragonBlocking_022717.jpg

day3

dragonBlocking_030117.jpg

quickie 10 minute wing test rigging...oh yeah...it's gonna' be a tail slapper...moving on

dragon_wingTest.jpg

day 4-5

Hit an export snag from blender...typical. Sorted now...it's difficult to get the right settings that play nice between tools. Here is a short clip of the assets in Monogame. Moving to texture and animation.

day...umm...not sure anymore. UV's laid, starting paint.

dragon_beginPaint.jpg

Finished Texture on main body

dragon_textured.jpg


And finally the asset working in game. This last video is a stub of the main menu screen.

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Honestly, given the disconnect between Kenneth's claimed credentials and the actual reality, along with his overt racism, anyone who told him that was probably just politely fobbing him off.

I have heard that dragons can be tricky to animate in a satisfying way, but obviously, that's something multiple games have managed to deal with successfully.  The other area I've heard of difficulty with was making mountable/rideable dragons in a satisfying way, but it was around a decade ago I heard that and it may or may not still be considered difficult.

 

The head is looking good! :)

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I agree the head looks very good! :) The wing bones remind me of a bat I had to make recently. I'm not a very good artist and it took quite a bit of tweaking with the polys of the wing and weightings to get the wing to animate / skin correctly.

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Thanks for the return visit. Now that's cool. Yeah, playing hookie from work today. Touched the dragon a little. Lawnjelly has got me thinking about wing animation coming up. Monogame has a hard limit of 72 bones and I was counting them earlier. Just enough for a decent FK rig. Never figured out how to bake away IK bones from blender. Probably do some wing experiments before fully completing this model. You too Jason...thanks for the interaction.

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Also didn't realise you were editing more in, nice progress! So you're using Blender?

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Yes. I don't know why, but I really like that piece of freeware.

Oh, and Monogame is bad ass...

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