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One of the final hurdles

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Optimisation. Due to the game being on a mobile device, it is even more important, and I recently got faced with a segmentation fault error. This usually happens when something is trying to access a piece of memory it isn't allowed to.

For my game, it's more down to the fact that I need to take better care of memory management. Unity takes care of a lot of it for you, but there are many things that we can consider in order to keep the game running smoothly and efficiently.

One main concern in my game is the amount of objects that I create during runtime. I must overhaul some code in order to reduce this. Hopefully after that it wont randomly crash!

Game is still on schedule, however!

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