Jump to content
Sign in to follow this  
  • entries
    17
  • comments
    25
  • views
    9678

DevLog #14 - Everybody Loves Struct Serlialization!

Sign in to follow this  
CyberblastStudios

759 views

Mostly today I did not have too much time because I spent a lot of the day home from work shopping for microphones and microphone boom stands. I decided I would make the saving and loading and the usual file utilities for the character profiles. I kind of forgot today how to make this saving and loading work with the reflection system that Unreal Engine provides. I would much rather do this than write out raw bytes to the archives because of save file redundancy when new game versions come into play. After spending a bit of time playing with the serialization stuff I managed to get the saving and loading of the character profiles to work flawlessly. We can now pull this data when the user loads into a level to apply any of the skin colors, clothing, etc, that the player may have and send that information across the network!

Vote for us on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=448884478

Follow me on Twitter!: https://twitter.com/CyberblastSoft

Sign in to follow this  


1 Comment


Recommended Comments

Had a massive problem last night with a simple change in a struct that now prevents me from nativizing my Blueprints :(

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!