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DevLog #14 - Everybody Loves Struct Serlialization!

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Mostly today I did not have too much time because I spent a lot of the day home from work shopping for microphones and microphone boom stands. I decided I would make the saving and loading and the usual file utilities for the character profiles. I kind of forgot today how to make this saving and loading work with the reflection system that Unreal Engine provides. I would much rather do this than write out raw bytes to the archives because of save file redundancy when new game versions come into play. After spending a bit of time playing with the serialization stuff I managed to get the saving and loading of the character profiles to work flawlessly. We can now pull this data when the user loads into a level to apply any of the skin colors, clothing, etc, that the player may have and send that information across the network!

Vote for us on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=448884478

Follow me on Twitter!: https://twitter.com/CyberblastSoft

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Had a massive problem last night with a simple change in a struct that now prevents me from nativizing my Blueprints :(

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