Jump to content


  • entries
  • comments
  • views


Sign in to follow this  



Rebuilding the project from scratch. Not all is lost though, I have a lot of world generation, path finding and asset creation logic already figured out. Currently I'm upgrading my skills via a website I'm not sure I can mention here, but basically it's called "something"-school. By the time I'm caught up to speed on coding concepts such as Closures, Hoisting, Classes and Modules I'll be better equipped to deliver a higher performing game.

I am also going to use THREE.js' new library 84. Already it looks like the build allows for user created content to demand fewer resources.

I'm also scraping my old linear approach to development. Previously I stuck to developing a new addition to the project like layers on a cake. Now I'm going to instead approach development like an inflating balloon. Each part necessary to the end game will be available upfront for development purposes and then the complexity of each will expand like the surface of a balloon.

And most excitingly, I'm scrapping the old look. It's still going to have a very simplistic look, still lot's of triangles and stuff, but, scrapping the space look all together and focusing more on a world build that adheres to the theme of the game. I'll be incorporating custom shaders.

I may not have much to show for a while, but I'll keep the community posted.

Thanks for reading and have a great week.

Sign in to follow this  


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!