I've added a new spell animation for 'Flicker'. Flicker now leaves behind a blazing trail which causes damage to enemies left in the wake of the Wizard. I've also added an adjustment to 'single' particles (single particles that remain stationary). The particle's texture slowly turns transparent until it is completely removed (particle destroy timer has been reached). The new spell animation for Flicker and the 'single' particle adjustment can be viewed in the video below.
Previous Entry
Development Catch-up and Intro #1
Next Entry
Noble Crusade
Comments
March 24, 2017 01:30 PM
I like what you've done with the flicker spell, it looks good! Take this with a grain of salt if you wish, but to be completely honest, I think it could still benefit from a transition from point to point, rather than an instant move.
Keep up the great work!
Thank you, Fidelum Games! I appreciate the additional feedback. I will take that into consideration as I move forward with additional animations.
March 31, 2017 07:49 PM
Advertisement
I like what you've done with the flicker spell, it looks good! Take this with a grain of salt if you wish, but to be completely honest, I think it could still benefit from a transition from point to point, rather than an instant move.
Keep up the great work!