Jump to content
  • Advertisement
  • entries
    37
  • comments
    65
  • views
    48177

With... or without borders

Sign in to follow this  
desdemian

1111 views

Since the beginning I wanted to add clear borders to all my characters and levels. This was mainly due to this being a physics game, and I wanted no doubt about which object can collided with which object.

Since the characters takes a lot of effort to move, then the player should find no surprises about what is a floor/wall, and what is just decoration.

Unfortunately, today, assembling some new art, I realized that the white borders were just too much noise.

So I made a fast mockup to test how it would look without the borders...


What do you think? Should I keep the paper white borders... or should I delete them?


comparacion2.png

Sign in to follow this  


3 Comments


Recommended Comments

My vote is paper outline, but I'd need to see game footage with both for a more informed decision.

Share this comment


Link to comment
I would keep them. It's a good look that is worth keeping and perfecting. If you think it is getting too noisy, you could try toning the effect down where it is most prominent, or perhaps on the most contrasting colors (the white edge on black is qualitatively different than the white on light blue).

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!