Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    5
  • comment
    1
  • views
    5351

Bezier Tangent

Sign in to follow this  
Ubermeowmix

818 views

Been developing a sandbox program in javascript to help me better understand bezier curves and went off on a bit of a project sidestep into covering all the different collision types in one program that showcases how they all work together in a dynamically loading thingy. Been tweaking this for some time now, so when I finally get it completed I can port it back into C++/SDL2 and then start messing around again.

Trudging through most of this is slow, but I've learned some nice shortcuts and ironed out some bad habits along the way. All in all still enjoying this.

Added the dynamic unit circle picture to the post, this was definitely eye opening to work through.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!