*** Ok... The True Final Word on Rube... ***
I wanted the last post to be the last post of this blog, but I don't want this to end like it is ending. I though by this point injecting aEURoeOne Flash of Pirate LordaEUR? into what was being said would be at least a little funny to the audience at this point, and at least not cause a big stir. And it didn't really cause a big stir, but did annoy a few people. That was entirely my fault, and I didn't mean to do that. I really thought it would be at least a little funny at this point, and probably is to anyone who has actually read it all... but I'm sure most who have looked at it have just barely skimmed it. If anyone has read it... I was really thinking going into this that I couldn't lose because even if nothing came of it I would at least finally find out what people thought of the story. I'd love to hear what people think of the story, people who have actually read it. For example, if you read enough to realize who Cindy really is I'd really like to know what you think of it. I know already that it could be vastly improved by an experienced editor, I'm no great writer... I am really more wondering about the story itself.
Obviously, I don't want to reveal so much about Rube that I wind up watching other people making games based on it while I am still not making games. But I thought I would do this one last post to clear up some things about it so that it makes a little more sense too you. Territories is not The Matrix, it is the fundamental basis of what could be turned into something like the Matrix. Rube is not AI, Rube needs AI. Rube is not a cyberworld, Rube is the God of a cyberworld. The aEURoedigital worldsaEUR? you create... Rube needs that. The AI you create... Rube needs that, too. You are the right people to make Rube. In fact, just like the hobbyist game industry... in a way you have been working on Rube all this time without realizing it. Rube is not Avalon Hill or SFB. Rube is the system developed by AH and ADB brought to the world of computer games and simulations. I never wanted to make board games. Rube is the result of working out how to make computer games the Avalon Hill/Steve Cole way. Rube is the skeleton and structure of an artificial world, not the artificial world itself. It is both time and reality within that artificial world.
When you tell me that you are already far along in working on something like this... I know you are. But you aren't working on Rube. You don't have an equivalent to Rube. You are working on what I call the aEURoeActive/Passive MapaEUR?, the world that Rube is the God of. Rube needs an Active/Passive Map, too. Just like you can see in the first post in this blog. Rube is a long way from being anything as advanced as the Matrix you envision from the movies. For example, the aEURoehumansaEUR? of any version of that you tried to make now would be as aEURoeintelligentaEUR? as you could make them. You know better than I do the current state of that kind of AI, whatever it is... that is one thing holding Rube back from becoming truly something like The Matrix. Sheer content is another. For example, the aEURoefirst pass MatrixaEUR? probably only has two or three dozen different insects in it... 100 years later it might finally have 100,000. We are still nowhere close to being done with insects... if you are shooting for something like the flawless reality seen in the movie. I'm not saying it is that next week, that is what it could one day become.
But there isn't much practical reason for anyone to ever take it that far because The Matrix serves no real practical purpose that I can see other than as a holodeck or making games. A far more simple version is all that science or entertainment is ever likely to want. Rube really is akin to a General Theory of Relativity of simulation design, arrived at over a period of 70 years by many people. Not just me. If you really do understand simulation design then you should recognize the profound implications of a functioning simulation of God. I know with certainty that Will Wright understands this because the original idea of this comes from the same source material as both Sim City and Spore. A simulation of God is a aEURoeuniversal simulationaEUR?. An artificial universe that can be anything you choose for it too be. Rube is not your cyberworld, Rube is the God of your cyberworld. Whichever cyberworld you build to aEURoeput inside of itaEUR?. I can't build the world, only you can build the world. I can only build Rube. Rube is time combined with reality within your cyberworld. Look at the first post in this blog again and notice the aEURoeSoul RubesaEUR? or aEURoeAscendant CandidatesaEUR?. You won't decipher how this all works from them, but those are very important to how all of this works and they are a part of my Attached AI. Even the SFB crowd doesn't realize what they are looking at there. But those aEURoeSoul RubesaEUR? are where much of what is not making any sense too you lies.
Rube is very real, and it really is very important. Not because I am smarter than anyone else, I didn't come up with this out of the blue. And, you know, a lot of those who came before me were doctors, scientists, and engineers. That's who played ASL and SFB, a lot of the players anyway. ASL was legendary for attracting military officers, historians, medical doctors, and engineers. SFB was just as famous for attracting people from those same professions, but with SFB you can throw in the propulsion engineers and NASA scientist types. Kids played Monopoly and Risk in those days, there were no computer games. The gaming world was a very different place in the 1970's and 1980's. These are the types of people who were playing these games and suggesting improvements too them for decades. It was a pretty serious group of people. This is where Rube comes from, decades of development on an artificial aEURoetreadmill of timeaEUR?.
As for aEURoeknowing the futureaEUR?... you can aEURoeknow the futureaEUR? and I went out of my way to give an example of a method you use where you aEURoeknow the futureaEUR?. It's simple, I know. And you don't really aEURoeknow the futureaEUR?, I know that too. But it is exactly this type of trick, or another Rube uses in one of the games is similar to a radio station delay, that Rube can use to do certain things where, in effect, Rube can allow the AI to aEURoeknow the futureaEUR?. Rube does literally plan the future, that is one of the primary ways that Rube functions. Rube plans to future of every Soul Rube in it's reality. You use LOD techniques to make a world only exist when it needs too... that is an important part of the Active/Passive Map. In fact, that pretty much is the aEURoePassiveaEUR? side of the A/P Map. I am not saying that Rube is completely out of your realm, although I realize it might have been sounding like that. In the end if a computer version of Rube were made, Territories is the best way I have of doing that, it that would come as much from you as it would all those who have led up to it. Territories really would be 25% Avalon Hill, 25% Amarillo Design Bureau, 25% Lost Art Studios, and 25% you. We provide the cyberod, you provide the Active/Passive Map. I know... that seems completely backwards, doesn't it? Who would have guessed...
Marc aEURoeKavik KangaEUR? Michalik
Lost Art Studios
aEURoeI wish that I could live it all again!aEUR?
Ok... this really is going to have to be the last post, because I am out of Cindy songs that I am willing to give away...