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Empire Rising. Multiplayer turned based strategy game. Playable version released.

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Hi.

I've finished a first release of my game 'Empire Rising'. Its a turn based strategy game greatly inspired by Lords of the Realm 2 and to a lesser extent Heroes of Might and Magic. The game is fully browser based. No installation necessary, You can play against other people if you happen to find someone online otherwise you could just try it out by yourself (which has no challenge but lets you see the game nonetheless).

You can play empire rising at empirerising.net

All feedback/discussion greatly appreciated!

Here are 4 screenshots. Some placeholder assets still exist.

screen1.png

screen2.png

screen3.png

screen4.png

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It looks promising. :) Just some things I saw : It took a while to startup so I wasn't sure if it had frozen, maybe more animation during the loading to show it is still working. The instructions I didn't find were enough for me, I only managed to put some grain and cows in fields, I couldn't figure much else from the guide (and some of the icons could be bigger / more informative?) .. can you do a youtube or in game tutorial? Also moving the map took a bit to figure out, maybe some left right up down arrows would show where to hover / click.

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Ah, cant believe I forgot to add the link. Added it in now. empirerising.net

lol, that's the kind of mistake I would make. 

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It looks promising. :) Just some things I saw : It took a while to startup so I wasn't sure if it had frozen, maybe more animation during the loading to show it is still working. The instructions I didn't find were enough for me, I only managed to put some grain and cows in fields, I couldn't figure much else from the guide (and some of the icons could be bigger / more informative?) .. can you do a youtube or in game tutorial? Also moving the map took a bit to figure out, maybe some left right up down arrows would show where to hover / click.

Thnx for the feedback. I will expand the guide. A gameplay video is also a good idea, I just tend to be way too lazy when it comes to these things. I can make the scroll area more apparent. I think I will add semi transparent regions on all sides indicating the area your mouse needs to be to scroll and have them light up when the mouse hovers over them. I wonder if I should then rather have the player click to scroll to prevent accidental scrolling. As for the different UI actions I think I will add tooltips to all of them that show up when you hover over them.

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K, I was really excited to try this game out but I can't figure out what the heck is going on... anywhere.  I made some cows and some grain.  And then moved a bunch of bars on the bottom of the screen and scrolled around a bunch.  Haven't the foggiest idea!

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K, I was really excited to try this game out but I can't figure out what the heck is going on... anywhere.  I made some cows and some grain.  And then moved a bunch of bars on the bottom of the screen and scrolled around a bunch.  Haven't the foggiest idea!

Ya... As I develop the game I get so used to it gets hard to guess how easy others will pick it up. Next on my list is UI tooltips, a proper manual and some other small things to make things more clear. Those things should have probably been a slightly higher priority!

In a week or two I should have a version up that's (hopefully) allot easier to get into.

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