Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

tracking pixels

Sign in to follow this  


Here is what I made to track pixels between frames for the 5-point algorithm that I intended to use for scene reconstruction.


The first result I had with the tracking was strangely similar to a map of surface normals. I don't remember how it happened, but I think it was because I was tracking 2x2 pixels (so very inaccurate and prone to jumping to other likely matches) or because the checks I used were different.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!