During the past few months weaEUR(TM)ve been doing a lot of R&D and generated many assets, scripts, effects and other elements. Now is the time to structure and organize the project, tieing together everything we have so far and getting our content production workflow ready for prime time.
With in-engine level generation, lighting and effect design next on our schedule, weaEUR(TM)re at a point where we need to dial in the look and feel of Masters. Of course we find inspiration in movies and other games. We also discuss our many ideas and draw artwork to ensure that weaEUR(TM)re all on the same page regarding the intended style.
Luckily, weaEUR(TM)re a small team, and although we initially all had slightly different thoughts about what the game should be like, we quickly found a common denominator. We consider it essential to agree on the general direction of the game in an early stage so that all team members remain motivated.
Many readers have asked us about in-game videos, and they are coming up very soon. WeaEUR(TM)ve got a rough VR control scheme in place, and within the next weeks weaEUR(TM)ll be ready to post actual footage of Masters, stay tuned!